As an assistant involved in the creation of the world's first encyclopedia, you travel the world researching animals and publlishing your findings to earn prestige (and victory points.)
It took a few turns to get the hang of the game, but once I did, I enjoyed it. The dice-placement mechanic is structured so that you're torn between taking the die you really want and giving rewards to your opponents. Add to that the fact that the available dice get progressively worse and you have some really tough decisions to make. But there are so many choices on the board that you always have useful moves on your turn. If you can get animals with matching habitats or diets, you have a chance to score big, really big, in a single turn.
A few details my be off-putting to some, but they have less to do with game play and more to do with game design. For example, the cards feature pictures of animals without names, except for the Latin taxonomic name. That's no problem for my family of animal-loving encyclopedia-readers, but those who can't tell a wombat from a fruit bat might grow tired of calling every creature 'that thing.'
The names of the various sections (Expedition, Publication, Experts, etc.) should be printed on the board; it took me several turns before I could remember which was which. And the reference guides are so badly organized as to make them almost useless. But none of these things should stop you from having fun collecting your critters, sailing the world to study them, and then rushing to publish your findings, all in a mere six rounds of play. And, who knows? You might even come away knowing what a Monodon monoceros is.

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